Saturday, July 25, 2009

Prototype

by Radical Entertainment, published by Activision for XBox 360

Prototype is a game I was looking forward to a great deal; I mean, it is an open-world game starring a super-powered character from the makers of The Incredible Hulk: Ultimate Destruction! It's Ultimate Destruction 2 only you've got over-the-top shape-changing powers instead of just being incredibly strong!

What's frustrating about the game is that it does so many things right. The opening sequence, giving you a tease of what's to come later, is about as well handled as these things can be. And even when you flash back to the beginning of the narrative, the game plays brilliantly. But the game lost me fairly early on, and I'm not likely to go back to it.

What lost me? There's a mission where I break into an office building, and then I am chased out of the building by what looked to be four monsters to an army base. I enter the army base level (being a separate environment than the open world), one of the monsters follows me. I kill it with the rocket launchers left about conveniently (not sarcasm; it is military base, after all), absorb it, and gain claws. Then the other three jump in, and I was learning how fight these things, and I die a lot, but I come back at the checkpoint time and I have these claws now that are way better than my fists if not quite as good as the rocket launcher and eventually I beat all the monsters that were chasing me awesome!

And more monsters jump in the base, breaking the deal I suddenly realize I never had with the game that there were four monsters. I die again, and I have Ultimate Destruction on the bookcase next to me, Crackdown on the bookcase across the room, and Infamous sitting next to my roommate's PlayStation 3, and I realize that while it was fun for the couple of hours I played it, I don't want to play Prototype any more or even ever again and go to bed.